pub struct Hazard {
pub entity: HazardEntity,
pub shape: SPolygon,
pub dynamic: bool,
}
Expand description
Any spatial constraint affecting the feasibility of a placement of an Item.
See HazardEntity
for the different entities that can induce a hazard.
Fields§
§entity: HazardEntity
The entity inducing the hazard
shape: SPolygon
The shape of the hazard
dynamic: bool
Whether the hazard is dynamic, meaning it can change over time (e.g., moving items)
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Hazard
impl RefUnwindSafe for Hazard
impl Send for Hazard
impl Sync for Hazard
impl Unpin for Hazard
impl UnwindSafe for Hazard
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more