Expand description
Everything Hazard related
Modules§
Structs§
- HazKey
- Key to identify hazards inside the CDE.
- Hazard
- Any spatial constraint affecting the feasibility of a placement of an Item.
The entity type
Edefines what can induce a hazard; seeHazardEntity. Cloning is cheap: the shape and the geometry derived from it are shared. - PItem
Key - Key of a placed item, identifying it in
BasicHazardEntity::PlacedItem.
Enums§
- Basic
Hazard Entity - Entity inducing a
Hazardin this crate’s layouts. All entities are uniquely identified.
Traits§
- Hazard
Entity - Entity inducing a
Hazard: everything the collision engine needs to know about it. Each entity registered in aCDEnginemust be unique.