pub struct DirtyState;
Expand description
Error type for when the HazardProximityGrid
is in a dirty state.
This can happen when the grid is accessed after a hazard has been deregistered but with “process_now” set to false.
The grid should be flushed to ensure all changes are processed.
Trait Implementations§
Source§impl Debug for DirtyState
impl Debug for DirtyState
Auto Trait Implementations§
impl Freeze for DirtyState
impl RefUnwindSafe for DirtyState
impl Send for DirtyState
impl Sync for DirtyState
impl Unpin for DirtyState
impl UnwindSafe for DirtyState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more