Struct Layout

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pub struct Layout {
    pub container: Container,
    pub placed_items: SlotMap<PItemKey, PlacedItem>,
    /* private fields */
}
Expand description

A Layout is a dynamic representation of items that have been placed in a container at specific positions. Items can be placed and removed. The container can be swapped. Snapshots can be taken and restored to. Each layout maintains a CDEngine, which can be used to check for collisions before placing items.

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§container: Container

The container used for this layout

§placed_items: SlotMap<PItemKey, PlacedItem>

All the items that have been placed in this layout, indexed by a unique key

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impl Layout

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pub fn new(container: Container) -> Self

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pub fn from_snapshot(ls: &LayoutSnapshot) -> Self

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pub fn swap_container(&mut self, container: Container)

Replaces the current container with a new one, rebuilding the collision detection engine accordingly.

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pub fn save(&mut self) -> LayoutSnapshot

Saves the current state of the layout to be potentially restored to later.

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pub fn restore(&mut self, layout_snapshot: &LayoutSnapshot)

Restores the layout to a previous state using a snapshot.

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pub fn place_item( &mut self, item: &Item, d_transformation: DTransformation, ) -> PItemKey

Places an item in the layout at a specific position by applying a transformation. Returns the unique key for the placed item.

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pub fn remove_item(&mut self, pk: PItemKey, commit_instant: bool) -> PlacedItem

Removes an item from the layout by its unique key and returns the removed PlacedItem. If commit_instant is true, the removal is immediately fully executed to the collision detection engine. If false, the item is disabled in the collision detection engine, but not yet fully removed. Useful for scenarios with high probability of reverting the removal.

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pub fn is_empty(&self) -> bool

True if no items are placed

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pub fn density(&self, instance: &impl Instance) -> f32

The current density of the layout defined as the ratio of the area of the items placed to the area of the container. Uses the original shapes of items and container to calculate the area.

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pub fn placed_item_area(&self, instance: &impl Instance) -> f32

The sum of the areas of the items placed in the layout (using the original shapes of the items).

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pub fn cde(&self) -> &CDEngine

Returns the collision detection engine for this layout

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pub fn is_feasible(&self) -> bool

Returns true if all the items are placed without colliding

Trait Implementations§

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impl Clone for Layout

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fn clone(&self) -> Layout

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

Auto Trait Implementations§

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impl Freeze for Layout

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impl RefUnwindSafe for Layout

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impl Send for Layout

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impl Sync for Layout

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impl Unpin for Layout

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impl UnwindSafe for Layout

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V