pub struct Hazard {
pub entity: HazardEntity,
pub shape: Arc<SimplePolygon>,
pub active: bool,
}
Expand description
Defines a certain spatial constraint that affects the feasibility of a placement.
Fields§
§entity: HazardEntity
The entity inducing the hazard
shape: Arc<SimplePolygon>
The shape of the hazard
active: bool
Hazards can be either active or inactive, inactive hazards are not considered during collision detection
Implementations§
Source§impl Hazard
impl Hazard
pub fn new(entity: HazardEntity, shape: Arc<SimplePolygon>) -> Self
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Hazard
impl RefUnwindSafe for Hazard
impl Send for Hazard
impl Sync for Hazard
impl Unpin for Hazard
impl UnwindSafe for Hazard
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more