jagua_rs/geometry/fail_fast/
pole.rs1use std::collections::VecDeque;
2
3use crate::geometry::geo_traits::{CollidesWith, DistanceTo, SeparationDistance};
4use crate::geometry::primitives::Circle;
5use crate::geometry::primitives::Rect;
6use crate::geometry::primitives::SPolygon;
7
8use anyhow::{Result, anyhow};
9
10pub fn generate_surrogate_poles(
13 shape: &SPolygon,
14 n_pole_limits: &[(usize, f32)],
15) -> Result<Vec<Circle>> {
16 let mut all_poles = vec![shape.poi];
17 let mut total_pole_area = shape.poi.area();
18
19 loop {
21 let next = compute_pole(shape, &all_poles)?;
22
23 total_pole_area += next.area();
24 all_poles.push(next);
25
26 let current_coverage = total_pole_area / shape.area;
27
28 let active_pole_limit = n_pole_limits
30 .iter()
31 .filter(|(_, coverage_threshold)| current_coverage > *coverage_threshold)
32 .min_by_key(|(n_poles, _)| *n_poles)
33 .map(|(n_poles, _)| n_poles);
34
35 if let Some(active_pole_limit) = active_pole_limit
36 && all_poles.len() >= *active_pole_limit
37 {
38 break;
40 }
41 assert!(
42 all_poles.len() < 1000,
43 "More than 1000 poles were generated, please check the SPSurrogateConfig"
44 )
45 }
46 Ok(all_poles)
47}
48
49pub fn compute_pole(shape: &SPolygon, poles: &[Circle]) -> Result<Circle> {
53 let square_bbox = shape.bbox.inflate_to_square();
54 let root = POINode::new(square_bbox, MAX_POI_TREE_DEPTH, shape, poles);
55 let mut queue = VecDeque::from([root]);
56 let mut best: Option<Circle> = None;
57 let distance = |circle: &Option<Circle>| circle.as_ref().map_or(0.0, |c| c.radius);
58
59 while let Some(node) = queue.pop_front() {
60 if node.distance > distance(&best) {
62 best = Some(Circle::try_new(node.bbox.centroid(), node.distance).unwrap());
63 }
64
65 if node.distance_upperbound() > distance(&best)
67 && let Some(children) = node.split(shape, poles)
68 {
69 queue.extend(children);
70 }
71 }
72 best.ok_or(anyhow!(
73 "no pole found with {} levels of recursion. Please check the input shape: {:?}",
74 MAX_POI_TREE_DEPTH,
75 &shape.vertices
76 ))
77}
78
79const MAX_POI_TREE_DEPTH: usize = 10;
80
81struct POINode {
82 pub level: usize,
83 pub bbox: Rect,
84 pub radius: f32,
85 pub distance: f32,
86}
87
88impl POINode {
89 fn new(bbox: Rect, level: usize, poly: &SPolygon, poles: &[Circle]) -> Self {
90 let radius = bbox.diameter() / 2.0;
91
92 let centroid_inside = poly.collides_with(&bbox.centroid())
93 && poles.iter().all(|c| !c.collides_with(&bbox.centroid()));
94
95 let distance = {
96 let distance_to_edges = poly.edge_iter().map(|e| e.distance_to(&bbox.centroid()));
97
98 let distance_to_poles = poles
99 .iter()
100 .map(|c| c.separation_distance(&bbox.centroid()).1);
101
102 let distance_to_border = distance_to_edges
103 .chain(distance_to_poles)
104 .fold(f32::MAX, |acc, d| acc.min(d));
105
106 match centroid_inside {
108 true => distance_to_border,
109 false => -distance_to_border,
110 }
111 };
112
113 Self {
114 bbox,
115 level,
116 radius,
117 distance,
118 }
119 }
120
121 fn split(&self, poly: &SPolygon, poles: &[Circle]) -> Option<[POINode; 4]> {
122 match self.level {
123 0 => None,
124 _ => Some(
125 self.bbox
126 .quadrants()
127 .map(|qd| POINode::new(qd, self.level - 1, poly, poles)),
128 ),
129 }
130 }
131
132 fn distance_upperbound(&self) -> f32 {
133 self.radius + self.distance
134 }
135}