jagua_rs/collision_detection/quadtree/
qt_traits.rs1use crate::geometry::geo_traits::CollidesWith;
2use crate::geometry::primitives::Rect;
3use crate::geometry::primitives::{Circle, Edge, Point};
4use std::cmp::Ordering;
5
6pub trait QTQueryable: CollidesWith<Edge> + CollidesWith<Rect> {
9 fn collides_with_quadrants(&self, _r: &Rect, qs: [&Rect; 4]) -> [bool; 4] {
11 debug_assert!(_r.quadrants().iter().zip(qs.iter()).all(|(q, r)| *q == **r));
12 qs.map(|q| self.collides_with(q))
13 }
14}
15
16impl QTQueryable for Circle {}
17impl QTQueryable for Rect {}
18
19impl QTQueryable for Edge {
20 fn collides_with_quadrants(&self, r: &Rect, qs: [&Rect; 4]) -> [bool; 4] {
21 debug_assert!(r.quadrants().iter().zip(qs.iter()).all(|(q, r)| *q == **r));
22 let e_x_min = self.x_min();
23 let e_x_max = self.x_max();
24 let e_y_min = self.y_min();
25 let e_y_max = self.y_max();
26
27 let [mut c_q0, mut c_q1, mut c_q2, mut c_q3] = [0, 1, 2, 3].map(|idx| {
28 let q = qs[idx];
29
30 let x_no_overlap = e_x_min.max(q.x_min) > e_x_max.min(q.x_max);
31 let y_no_overlap = e_y_min.max(q.y_min) > e_y_max.min(q.y_max);
32
33 if x_no_overlap || y_no_overlap {
34 Some(false)
36 } else if q.collides_with(&self.start) || q.collides_with(&self.end) {
37 Some(true)
39 } else {
40 None
42 }
43 });
44
45 if let (Some(c_q0), Some(c_q1), Some(c_q2), Some(c_q3)) = (c_q0, c_q1, c_q2, c_q3) {
47 return [c_q0, c_q1, c_q2, c_q3];
48 }
49
50 let c = r.centroid();
54
55 let [top, left, bottom, right] = r.sides();
56
57 let h_bisect = Edge {
58 start: Point(r.x_min, c.1),
59 end: Point(r.x_max, c.1),
60 };
61 let v_bisect = Edge {
62 start: Point(c.0, r.y_min),
63 end: Point(c.0, r.y_max),
64 };
65
66 half_intersect(self, &left, [&mut c_q1], [&mut c_q2]);
70 half_intersect(self, &right, [&mut c_q3], [&mut c_q0]);
71 half_intersect(self, &top, [&mut c_q0], [&mut c_q1]);
72 half_intersect(self, &bottom, [&mut c_q2], [&mut c_q3]);
73 half_intersect(
74 self,
75 &h_bisect,
76 [&mut c_q1, &mut c_q2],
77 [&mut c_q0, &mut c_q3],
78 );
79 half_intersect(
80 self,
81 &v_bisect,
82 [&mut c_q2, &mut c_q3],
83 [&mut c_q0, &mut c_q1],
84 );
85
86 let [c_q0, c_q1, c_q2, c_q3] = [c_q0, c_q1, c_q2, c_q3].map(|c| c.unwrap_or(false));
87 debug_assert!(
88 {
89 qs.map(|q| self.collides_with(q))
92 .iter()
93 .zip([c_q0, c_q1, c_q2, c_q3].iter())
94 .all(|(&i_c, &q_c)| !i_c || q_c)
95 },
96 "{:?}, {:?}, {:?}, {:?}, {:?}",
97 self,
98 r,
99 qs,
100 [c_q0, c_q1, c_q2, c_q3],
101 qs.map(|q| self.collides_with(q))
102 );
103
104 [c_q0, c_q1, c_q2, c_q3]
105 }
106}
107
108fn half_intersect<const N: usize>(
111 e1: &Edge,
112 e2: &Edge,
113 fst_qs: [&mut Option<bool>; N],
114 sec_qs: [&mut Option<bool>; N],
115) {
116 if fst_qs.iter().chain(sec_qs.iter()).any(|t| t.is_none())
117 && let Some((_, e2_col_loc)) = edge_intersection_half(e1, e2)
118 {
119 match e2_col_loc {
120 CollisionHalf::FirstHalf => {
121 for c in fst_qs {
122 *c = Some(true);
123 }
124 }
125 CollisionHalf::Halfway => {
126 for c in fst_qs {
127 *c = Some(true);
128 }
129 for c in sec_qs {
130 *c = Some(true);
131 }
132 }
133 CollisionHalf::SecondHalf => {
134 for c in sec_qs {
135 *c = Some(true);
136 }
137 }
138 }
139 }
140}
141
142#[inline(always)]
143fn edge_intersection_half(e1: &Edge, e2: &Edge) -> Option<(CollisionHalf, CollisionHalf)> {
145 let Point(x1, y1) = e1.start;
146 let Point(x2, y2) = e1.end;
147 let Point(x3, y3) = e2.start;
148 let Point(x4, y4) = e2.end;
149
150 let t_nom = (x2 - x4) * (y4 - y3) - (y2 - y4) * (x4 - x3);
152 let t_denom = (x2 - x1) * (y4 - y3) - (y2 - y1) * (x4 - x3);
153 let u_nom = (x2 - x4) * (y2 - y1) - (y2 - y4) * (x2 - x1);
154 let u_denom = (x2 - x1) * (y4 - y3) - (y2 - y1) * (x4 - x3);
155 if t_denom == 0.0 || u_denom == 0.0 {
156 return None;
158 }
159
160 let t = t_nom / t_denom; let u = u_nom / u_denom; if (0.0..=1.0).contains(&t) && (0.0..=1.0).contains(&u) {
163 let e1_loc = match t.partial_cmp(&0.5).unwrap() {
164 Ordering::Greater => CollisionHalf::FirstHalf,
165 Ordering::Less => CollisionHalf::SecondHalf,
166 Ordering::Equal => CollisionHalf::Halfway,
167 };
168 let e2_loc = match u.partial_cmp(&0.5).unwrap() {
169 Ordering::Greater => CollisionHalf::FirstHalf,
170 Ordering::Less => CollisionHalf::SecondHalf,
171 Ordering::Equal => CollisionHalf::Halfway,
172 };
173
174 return Some((e1_loc, e2_loc));
175 }
176 None
177}
178
179pub enum CollisionHalf {
180 FirstHalf,
181 Halfway,
182 SecondHalf,
183}