geo/algorithm/orient.rs
1use crate::{GeoNum, MultiPolygon, Polygon};
2
3use crate::winding_order::{Winding, WindingOrder};
4
5pub trait Orient {
6 /// Orients a Polygon's exterior and interior rings according to convention
7 ///
8 /// By default, the exterior ring of a Polygon is oriented counter-clockwise, and any interior
9 /// rings are oriented clockwise.
10 ///
11 /// # Examples
12 ///
13 /// ```
14 /// use geo::orient::{Direction, Orient};
15 /// use geo::polygon;
16 ///
17 /// // a diamond shape
18 /// let polygon = polygon![
19 /// // exterior oriented clockwise
20 /// exterior: [
21 /// (x: 1.0, y: 0.0),
22 /// (x: 0.0, y: 1.0),
23 /// (x: 1.0, y: 2.0),
24 /// (x: 2.0, y: 1.0),
25 /// (x: 1.0, y: 0.0),
26 /// ],
27 /// // interior oriented counter-clockwise
28 /// interiors: [
29 /// [
30 /// (x: 1.0, y: 0.5),
31 /// (x: 1.5, y: 1.0),
32 /// (x: 1.0, y: 1.5),
33 /// (x: 0.5, y: 1.0),
34 /// (x: 1.0, y: 0.5),
35 /// ],
36 /// ],
37 /// ];
38 ///
39 /// let oriented = polygon.orient(Direction::Default);
40 ///
41 /// // a diamond shape
42 /// let expected = polygon![
43 /// // exterior oriented counter-clockwise
44 /// exterior: [
45 /// (x: 1.0, y: 0.0),
46 /// (x: 2.0, y: 1.0),
47 /// (x: 1.0, y: 2.0),
48 /// (x: 0.0, y: 1.0),
49 /// (x: 1.0, y: 0.0),
50 /// ],
51 /// // interior oriented clockwise
52 /// interiors: [
53 /// [
54 /// (x: 1.0, y: 0.5),
55 /// (x: 0.5, y: 1.0),
56 /// (x: 1.0, y: 1.5),
57 /// (x: 1.5, y: 1.0),
58 /// (x: 1.0, y: 0.5),
59 /// ],
60 /// ],
61 /// ];
62 ///
63 /// assert_eq!(expected, oriented);
64 /// ```
65 fn orient(&self, orientation: Direction) -> Self;
66}
67
68impl<T> Orient for Polygon<T>
69where
70 T: GeoNum,
71{
72 fn orient(&self, direction: Direction) -> Polygon<T> {
73 orient(self, direction)
74 }
75}
76
77impl<T> Orient for MultiPolygon<T>
78where
79 T: GeoNum,
80{
81 fn orient(&self, direction: Direction) -> MultiPolygon<T> {
82 MultiPolygon::new(self.iter().map(|poly| poly.orient(direction)).collect())
83 }
84}
85
86/// By default, a properly-oriented Polygon has its outer ring oriented counter-clockwise,
87/// and its inner ring(s) oriented clockwise. Selecting `Reversed` will result in a Polygon
88/// with a clockwise-oriented exterior ring, and counter-clockwise interior ring(s)
89#[derive(Copy, Clone, Debug)]
90pub enum Direction {
91 /// exterior ring is oriented counter-clockwise, interior rings are oriented clockwise
92 Default,
93 /// exterior ring is oriented clockwise, interior rings are oriented counter-clockwise
94 Reversed,
95}
96
97// orient a Polygon according to convention
98// by default, the exterior ring will be oriented ccw
99// and the interior ring(s) will be oriented clockwise
100fn orient<T>(poly: &Polygon<T>, direction: Direction) -> Polygon<T>
101where
102 T: GeoNum,
103{
104 let interiors = poly
105 .interiors()
106 .iter()
107 .map(|l| {
108 l.clone_to_winding_order(match direction {
109 Direction::Default => WindingOrder::Clockwise,
110 Direction::Reversed => WindingOrder::CounterClockwise,
111 })
112 })
113 .collect();
114
115 let ext_ring = poly.exterior().clone_to_winding_order(match direction {
116 Direction::Default => WindingOrder::CounterClockwise,
117 Direction::Reversed => WindingOrder::Clockwise,
118 });
119
120 Polygon::new(ext_ring, interiors)
121}
122
123#[cfg(test)]
124mod test {
125 use super::*;
126 use crate::{LineString, Polygon};
127 #[test]
128 fn test_polygon_orientation() {
129 // a diamond shape, oriented clockwise outside
130 let points_ext = vec![(1.0, 0.0), (0.0, 1.0), (1.0, 2.0), (2.0, 1.0), (1.0, 0.0)];
131 // counter-clockwise interior
132 let points_int = vec![(1.0, 0.5), (1.5, 1.0), (1.0, 1.5), (0.5, 1.0), (1.0, 0.5)];
133 let poly1 = Polygon::new(
134 LineString::from(points_ext),
135 vec![LineString::from(points_int)],
136 );
137 // a diamond shape, oriented counter-clockwise outside,
138 let oriented_ext = vec![(1.0, 0.0), (2.0, 1.0), (1.0, 2.0), (0.0, 1.0), (1.0, 0.0)];
139 let oriented_ext_ls = LineString::from(oriented_ext);
140 // clockwise interior
141 let oriented_int_raw = vec![(1.0, 0.5), (0.5, 1.0), (1.0, 1.5), (1.5, 1.0), (1.0, 0.5)];
142 let oriented_int_ls = LineString::from(oriented_int_raw);
143 // build corrected Polygon
144 let oriented = orient(&poly1, Direction::Default);
145 assert_eq!(oriented.exterior().0, oriented_ext_ls.0);
146 assert_eq!(oriented.interiors()[0].0, oriented_int_ls.0);
147 }
148}